Hyperspace Hole

Using a hyperspace hole, the user appears and strikes, hitting a target using Protect or Detect.

TM Number N/A
Tutor Move? No
Type Psychic
Category Special
Base Power 80
Accuracy --
Max PP 8
Secondary effect chance N/A
Priority 0

Move Flags

BM BP CO DE DR GB HE CR LN MC NM PO PU SM SN SO WM
N Y N N N N N N N N N N N N N N N
Move target: Single not self

Level-up Learners


Sprite Name Level
Hoopa Hoopa Start
Hoopa Hoopa 85