I'll seal away the Kishin forr you...

Postgame Tier #1: Filler

Make your way to the nightclub in North Obsidia Ward. In true West German fashion, all of the previous Schutzstaffel members are now members of the government! After a small cutscene explaining how the postgame works, you can make your way up to where Arc is and interact with the switch next to the scientist to turn off the stupid lights.

If you skipped over it or just didn't pay attention, Reborn's postgame is a glorified legendary catching checklist. You have to fight (and, optionally, catch) every single legendary and mythical in the game. Fun.

Within the actual nightclub there are a few extra things; there's the Battle Factory (yuck), the Battle Pavillion (yuck), and the Battle Palace (yuck). If you speak to the dev-insert next to the door at the back instead, you have the Theme Team selector which is way more interesting and the Mix n Match which lets you fight alongside anyone you haven't insulted on the way. If you've done it right, that should be... everyone in here except the stupid DJ. I recommend putting this off for a bit because all of the teams here do indeed use the legendaries you're going to capture, but if you want to grind a bit you can spend your hard-earned BP on useful items like Glitter Balls (which turn all caught Pokémon shiny) or other miscelleneous battle items.

Talk to everyone in here for some dialogue about your disappearance too. I recommend doing this every time somebody new appears as, admittedly, some of them are funny (and some of them, like Cal's, are dogshit).


Anyway, the way this works is simple. The legendaries are organised into roughly seven tiers, with All-Gen adding some extra events for the new Generation 8 and 9 legendaries. Some legendaries have full real quests, whilst a lot are simply filler. Furthermore, the level cap has been extended all the way up to level 150; each tier adds another five levels. You're already at Level 105 now actually, so you might as well level up your team. I doubt you'll be using it for long...

In addition, the postgame changes a lot based on if you're on Lin's route or Anna Smiles. This guide will cover both whenever relevant. Finally, these quests are ordered roughly in a "most" to "least" annoying order, so you can do all the terrible unfun quests first.

To get started, walk over to the right side and talk to the dev-insert (I've seen your code. I'm not a fan of you.) to start the first quest.

Cresselia

The woman down there was smart enough not to get sucked in.
Most New World locales have a set of wild encounters for fully grown Pokémon, or otherwise difficult to get Pokémon. You can generally find the appropriate New World map by looking at the submaps of a regular map's page.

Strictly speaking, the Cresselia quest is actually tier zero. Make your way to the Vanhanen Mansion and enter the New World gate within; you'll get a cutscene explaining the lore about the New World. There's nothing really to "walk through" here; there's only one path available and no puzzles here. The stones outside each door have a "number" inscribed on them to show you the way, if you get lost. You'll always rescue Noel and Serra; if you're on the Lin route, you'll also find Anna too (who you can't rescue yet).

It's closer to heaven than hell.

Once you've rescued everyone available, you can find Anomaly Cresselia in the last area. Anomaly Pokémon are essentially teams of six strong Pokémon as well as a legendary that you have to beat before you can catch the legendary itself. If you're going for shinies, you can save inbetween the Anomaly battle and the legendary itself to reset if you're quick enough. Consider cheating in a hundred Reborn balls (this game's version of Master balls).

Anomaly Cresselia
Sprite Name Level Ability Held Item Moves EVs
Lunatone Lunatone 105 Levitate Focus Sash
  • Stealth Rock
  • Power Gem
  • Moonblast
  • Hypnosis
0/0/0/252/4/252
Amoonguss Amoonguss 105 Regenerator Black Sludge
  • Spore
  • Giga Drain
  • Sludge Bomb
  • Nature Power
252/0/252/4/0/0
Musharna Musharna 105 Synchronize Leftovers
  • Hypnosis
  • Calm Mind
  • Psyshock
  • Dazzling Gleam
252/0/252/4/0/0
Jumpluff Jumpluff 105 Infiltrator Flying Gem
  • Sleep Powder
  • Leech Seed
  • Substitute
  • Acrobatics
0/252/0/0/4/252
Cresselia Cresselia 105 Levitate Focus Sash
  • Lunar Dance
  • Lunar Dance
  • Lunar Dance
  • Lunar Dance
All 252
Celesteela Celesteela 105 Beast Boost Magical Seed
  • Flash Cannon
  • Moonblast
  • Giga Drain
  • Cosmic Power
252/0/128/0/128/0

After beating it, Luna will give you the Gather Cube which can be used for storing Z Cells. Choose to accompany her back to the Nightclub to get your first set of Tier 1 quests. Also, your level cap has been raised to 110.

The Golems

I'm the Crustle now.

This one is an actual puzzle! Shame about how bad it is. The New World gate for the Regis is on Route 2... but it's blocked off by a Crustle. Fly to the Celestine Cascade and find the Rage Powder tree on the Rock Climb area nearby, then use the Rock Climb element to activate the Crustle and fight it to open up the cave at the bottom of the route.

Inside the New World here, you'll find Amaria studying an inscription. Regardless of route, she'll eventually tell you it's a Braille inscription and you need to find a blind person to read it. Not really sure how you were meant to figure this one out yourself, but you can find a blind person in the Coral Ward—who is very offended about being asked to read it. Putting aside that the game made somebody up to get mad at, talk to her and then return to the gate.

She tells you that there's a specific ritual to open up the paths ahead, but she won't just tell you it; you have to play a game of Simon Says. It is at this point you realise that you are being roped into the author's humilation fetish; thankfully, you can skip this by just speaking to her quickly and opting out... so do that instead.

I feel sexually harassed.

This opens up a door in the middle of the suspiciously shaped island. Go through it to find the Anomaly Regis fight.

Golem Anomaly
Sprite Name Level Ability Held Item Moves EVs
Stakataka Stakataka 110 Beast Boost Leftovers
  • Trick Room
  • Body Press
  • Stone Edge
  • Stealth Rock
252/252/0/0/4/0
Tyranitar Tyranitar 110 Unnerve Ground Gem
  • Knock Off
  • High Horsepower
  • Stone Edge
  • Thunder Punch
252/252/0/0/4/0
Mawile Mawile 110 Huge Power Mawilite
  • Play Rough
  • Sucker Punch
  • Swords Dance
  • Iron Head
252/252/0/0/4/0
Regirock Regirock 110 Clear Body Choice Band
  • Hammer Arm
  • Stone Edge
  • Fire Punch
  • Stomp Tantrum
All 252
Regice Regice 110 Clear Body Choice Specs
  • Ice Beam
  • Ancient Power
  • Thunderbolt
  • Signal Beam
All 252
Registeel Registeel 110 Clear Body Magical Seed
  • Iron Head
  • Protect
  • Toxic
  • Rest
All 252

After you beat them, they'll flee further into the New World. Three more puzzles, fantastic!

The easiest one is to the bottom left of the New World; activate one of the braille tablets for another Simon Says puzzle. Skip it by talking to her again to open the door to Regirock. Jump onto the platform behind it to find Regieleki too, for good measure.

The platform to the right of the New World contains another stupid Simon Says game; skip it as usual to open the door to find Registeel and Regidrago.

I don't know who that guy is. He just showed up one day.

The final one is actually a puzzle! Interact with the Braille stone, then follow the red arrow, then the blue arrow, and finally the green arrow. This unlocks the door to Regice.

When that's all done, leave the New World.

Filler #1: The Birds

Couldn't even be bothered to try.

Whilst some quests in this postgame have a modicum of effort put into them, some are blatant filler for the sake of catching legendaries. At least this time Zapdos is good enough to slot into your team. Anyway! The first quest in Tier 1 Postgame is to catch the three kantonian legendary birds.

This is a short and sweet one; they're not anomalies, so you can immediately find them and catch them at the appropriate locations.

  • Kantonian Moltres is found at the top of Pyrous Mountain.
  • Galarian Moltres is found... ALL the way in the Ruby Area of Victory Road. (Fucking really?) Where you previously fought Sirius.
  • Kantonian Articuno is found at the very top of Ametrine Mountain.
  • Galarian Articuno is found at the upper waterfall area of the Iolia Valley.
  • Kantonian Zapdos is found in the Yureyu Power Plant.
  • Galarian Zapdos is found on the other side of Route 2.

Once you've done this quest, you can speak to Lumi in the nightclub and show her the Articuno to get the Galarian Feather, in case you wanted a second Galarian version of your birds for some reason. I think this is a quest remnant so by the time you read this it might've been patched out!

Filler #2: The Lake Guardians

This one is pretty low effort. Do you remember how to get into Azurine Lake? If not, go back to the Chapter 17 walkthrough (Badge #14, Pt 1: Neo Reborn City) and expand the Klefki Quest collapsible. You also need a Pokémon that knows Blizzard (it doesn't have to be good).

None of these are anomalies either, so you can immediately catch them.

Azelf Location
What does this even mean?

Find this fisherman. Surf directly upwards.

You'll find a sandy area with a single tile open at the top. Enter the inside of the lake and dive down.

What do you mean, brine? Isn't this a lake?

Surf upwards to this sign. Surface in the area above it, then go straight north to find a sandy area where you can find Azelf.

Uxie Location

Surfing upwards from Apophyll Academy, it curves towards the right; you can find this sand area with a single accessible tile. Walk across, surf and dive down, then cross the grassy area directly north to resurface in a different part of the lake.

At the northwest of this area, you can find another sand bar with a single open tile to the next segment of lake. Enter this, dive, and then surf directly to the right where you will find Uxie hanging about underwater.

Mesprit Location

This one is a bit more involved. Enter the middle part of Azurine Lake from Peridot Ward as I detailed earlier in Chapter 17 and dive down; find this bright spot on the middle left part of the loop and resurface. You'll be in a small isolated part of the map; surf around to the right side to find a cave entrance. (Oops, looks like there's a Sunkern Switcher left in here!)

Inside the cave, there's a few waterfall areas; the first floor has some rapid water that you can't cross. Nuke a wild Pokémon whilst surfing with Blizzard to freeze over the ice, and then slide into the cave where you will find Mesprit.

You can also find TM57 Brutal Swing hiding behind a Level 100 Pyukumuku, and the Barbaracite up here.

Filler #3: The Legendary Beasts

The dogs are hanging around on Route 1. This means going through those fucking woods again. It's either that or sodomizing a cow. Well, there's an extra incentive—you can get the Paradox versions of the legendary beasts here, too. They're found as wild encounters in the respective New World area.

Here I'm going to introduce another feature I dynamically patch in; every anomaly Pokémon from here on has an appropriate field effect. (The only reason the Regis don't is because I beat them before I implemented this). Anyway!

This time they have actual anomaly teams. Entei's and Gouging Fire gate is on the roof of the Nature Centre.

Anomaly Entei
Sprite Name Level Ability Held Item Moves EVs
Aromatisse Aromatisse 110 Aroma Veil Focus Sash
  • Trick Room
  • Nasty Plot
  • Moonblast
  • Flash Cannon
252/0/4/252/0/0
Ursaluna Ursaluna-Blood Moon 110 Mind's Eye Normal Gem
  • Blood Moon
  • Focus Blast
  • Earth Power
  • Body Press
252/0/4/252/0/0
Alcremie Alcremie 110 Sweet Veil Alcremite
  • Tri Attack
  • Stored Power
  • Dazzling Gleam
  • Mystical Fire
252/0/4/252/0/0
Magcargo Magcargo 110 Solid Rock Leftovers
  • Magma Storm
  • Nature Power
  • Earth Power
  • Iron Defense
4/0/252/252/0/0
Primarina Primarina 110 Torrent Choice Specs
  • Moonblast
  • Ice Beam
  • Psychic
  • Scald
252/0/4/252/0/0
Entei Entei 112 Pressure Life Orb
  • Sacred Fire
  • Stone Edge
  • Extreme Speed
  • Eruption
All 252

You can find the gate to Suicune in South Aventurine Woods, near where you picked up the guy's glasses before. Check the walkthrough for Route One for how to get there.

Anomaly Suicune
Sprite Name Level Ability Held Item Moves EVs
Ludicolo Ludicolo 110 Swift Swim Elemental Seed
  • Surf
  • Giga Drain
  • Ice Beam
  • Synthesis
4/0/0/252/0/252
Alomomola Alomomola 110 Hydration Elemental Seed
  • Wish
  • Toxic
  • Knock Off
  • Soak
252/0/4/0/252/0
Goodra Goodra-Kalos 110 Sap Sipper Elemental Seed
  • Hydro Pump
  • Dragon Pulse
  • Thunderbolt
  • Recover
252/0/0/252/4/0
Lapras Lapras 110 Hydration Elemental Seed
  • Dive
  • Ice Shard
  • Smart Strike
  • Curse
0/252/252/0/0/4
Heliolisk Heliolisk 110 Dry Skin Elemental Seed
  • Thunderbolt
  • Focus Blast
  • Hyper Voice
  • Thunder Wave
4/0/0/252/0/252
Suicune Suicune 112 Pressure Elemental Seed
  • Surf
  • Ice Beam
  • Calm Mind
  • Hidden Power
All 252

Finally, you can find the gate to Raikou in North Aventurine Woods, near the entrance by the hiker. You'll need a Tauros to hop up the ledge to the berry area.

Anomaly Raikou
Sprite Name Level Ability Held Item Moves EVs
Rotom Rotom-Frost 110 Levitate Icium-Z
  • Rising Voltage
  • Blizzard
  • Shadow Ball
  • Pain Split
0/0/252/252/4/0
Froslass Froslass 110 Cursed Body Froslassite
  • Icy Wind
  • Ominous Wind
  • Spikes
  • Thunderbolt
4/0/0/252/0/252
Porygon2 Porygon2 110 Download Eviolite
  • Icy Wind
  • Thunderbolt
  • Psyshock
  • Tri Attack
4/0/0/252/0/252
Gliscor Gliscor 110 Hyper Cutter Elemental Seed
  • Acrobatics
  • Ice Fang
  • Earthquake
  • Sky Uppercut
4/252/0/0/0/252
Togekiss Togekiss 110 Hustle Leftovers
  • Aura Sphere
  • Moonblast
  • Hurricane
  • Roost
4/0/0/252/0/252
Raikou Raikou 112 Pressure Telluric Seed
  • Shadow Ball
  • Rising Voltage
  • Aura Sphere
  • Scald
All 252

Congratulations! You beat Tier 1.