Postgame Tier #4: Take Your Normal Pills

Can't particularly say I enjoy any of these quests, but I will sacrifice myself for your convenience!

Jirachi

Yeah, like the writing!

I've made fun of the writing of this game a lot. The incessant millenialism that creeps in in the back quarter of the game, the amerocentric faux-leftism commentary about the world that directly conflicts with how it is presented, how everyone starts expounding about their inner turmoil with all the subtelty of a brick to the fucking gonads, and not to mention the ridiculous anime-inspired dumbass plot twists—all of that is bad. But I despise this quest. I despise the sympathy begging for a horrible character. I despise the literal suicidal resolution. Anyway.

I recommend getting a very strong team here as you're going to be locked into three double battles.

The gate for this is in the LCC, where you fought PULSE Mr. Mime. When you step through, you'll be sent to the void; talk to the person outside the orphanage, then enter when ready.

Why do I need to care about this guy?

That's right! You get to play as Doctor Rapist in his childhood! There's no real walkthrough required for now, just keep doing what it tells you. Ignore the pitiful attempts at sympathy about his so-called abusive childhood. His sister is dying from an unclear disease and her Normal Pills aren't working, but shocking her apparently does. Until she dies because of an overdose of, what, benzos? I don't fucking care! Anyway, after enough of this you have to fight Anomaly Jirachi.

Anomaly Jirachi
Sprite Name Level Ability Held Item Moves EVs
Tinkaton Tinkaton 130 Mold Breaker Air Balloon
  • Thunder Wave
  • Gigaton Hammer
  • Knock Off
  • Stealth Rock
252/0/184/0/72/0
Metagross Metagross 130 Iron Fist Leftovers
  • Cosmic Power
  • Body Press
  • Meteor Mash
  • Psychic Fangs
4/252/0/0/0/252
Delphox Delphox 130 Magician Choice Scarf
  • Fire Blast
  • Psyshock
  • Dazzling Gleam
  • Thunderbolt
4/0/0/252/0/252
Lilligant Lilligant-Unova 130 Own Tempo Power Herb
  • Solar Beam
  • Moonblast
  • Earth Power
  • Sleep Powder
0/0/0/252/4/252
Armarouge Armarouge 130 Flash Fire Magical Seed
  • Armor Cannon
  • Psyshock
  • Calm Mind
  • Scorching Sands
0/0/0/252/4/252
Jirachi Jirachi 125 Serene Grace Jirachinite
  • Calm Mind
  • Shadow Ball
  • Future Sight
  • Doom Desire
All 252

Take the Light Shard in the next room and finalise your team for the upcoming battles; then, take the middle door to get in a fight with Deadname Shade.

Umbral Euphie
Sprite Name Level Ability Held Item Moves EVs
Ceruledge Ceruledge 125 Weak Armor Focus Sash
  • Swords Dance
  • Shadow Claw
  • Bitter Blade
  • Close Combat
4/252/0/0/0/252
Mismagius Mismagius 125 Infiltrator Mismagiusite
  • Nasty Plot
  • Shadow Ball
  • Mystical Fire
  • Moonblast
0/0/4/252/0/252
Marshadow Live 125 Technician Choice Band
  • Fire Punch
  • Spectral Thief
  • Close Combat
  • Ice Punch
0/252/4/0/0/252
Dragapult Dragapult 125 Clear Body Choice Scarf
  • Dragon Rush
  • Poltergeist
  • Flamethrower
  • Thunderbolt
0/120/0/252/0/132
Spectrier Spectrier 125 Grim Neigh Leftovers
  • Shadow Ball
  • Nasty Plot
  • Dark Pulse
  • Taunt
4/0/0/252/0/252
Gholdengo Gholdengo 125 Good as Gold Leftovers
  • Make It Rain
  • Power Gem
  • Shadow Ball
  • Nasty Plot
4/0/0/252/0/252
Amazing! This Transphobic Doctor Is Justified Because Of Childhood Trauma!

He'll leave you; take the other Light Shard and walk down the stairs. Just keep following the obvious path through the very uncomfortable cutscenes until you get to the arena. This gives you three double battles. First, Noel & Anna:

Elite Four Starcrosser Anna
Sprite Name Level Ability Held Item Moves EVs
Zamazenta Zamazenta-Crowned Shield 125 Dauntl. Shield Rusted Shield
  • Behemoth Bash
  • Body Press
  • Iron Defense
  • Wide Guard
4/0/252/0/0/252
Metagross Metagross 125 Clear Body Metagrossite
  • Meteor Mash
  • Bullet Punch
  • Ice Punch
  • Body Press
0/252/4/0/0/252
Slowbro Slowbro 125 Own Tempo Magical Seed
  • Blizzard
  • Flamethrower
  • Scald
  • Psychic
252/0/52/100/106/0
Gardevoir Gardevoir 125 Telepathy Leftovers
  • Moonblast
  • Psyshock
  • Calm Mind
  • Shadow Ball
252/0/0/252/0/0
Meloetta Meloetta-Aria 125 Serene Grace Leftovers
  • Hyper Voice
  • Psychic
  • Dazzling Gleam
  • Psych Up
4/0/0/252/0/252
Jirachi Nostra 125 Serene Grace Leftovers
  • Cosmic Power
  • Drain Punch
  • Iron Head
  • Zen Headbutt
4/252/0/0/0/252
Prodigy Noel
Sprite Name Level Ability Held Item Moves EVs
Purugly Purugly 125 Sharpness Magical Seed
  • Slash
  • Knock Off
  • Play Rough
  • U-turn
4/252/0/0/0/252
Lickilicky Lickilicky 125 Gluttony Leftovers
  • Blizzard
  • Flamethrower
  • Muddy Water
  • Thunderbolt
252/0/4/252/0/0
Porygon2 Porygon2 125 Download Eviolite
  • Psyshock
  • Blizzard
  • Dark Pulse
  • Thunderbolt
4/0/0/252/0/252
Wyrdeer Wyrdeer 125 Intimidate Choice Band
  • Close Combat
  • High Horsepower
  • Psyshield Bash
  • Knock Off
4/252/0/0/0/252
Braviary Braviary-Unova 125 Sheer Force Life Orb
  • Steel Wing
  • Esper Wing
  • Rock Tomb
  • Secret Power
252/0/4/252/0/0
Clefable Clefable 125 Unaware Clefablite
  • Moonblast
  • Moonlight
  • Psych Up
  • Psyshock
252/0/0/252/4/0

Then Charlotte and Laura:

Firebug Charlotte
Sprite Name Level Ability Held Item Moves EVs
Ninetales Ninetales-Kanto 125 Drought Heat Rock
  • Heat Wave
  • Hex
  • Psyshock
  • Solar Beam
4/0/0/252/0/252
Noivern Noivern 125 Telepathy Magical Seed
  • Psychic
  • Heat Wave
  • Air Cutter
  • Dragon Pulse
4/0/0/252/0/252
Chandelure Chandelure 125 Flame Body Chandelurite
  • Hex
  • Mystical Fire
  • Shadow Ball
  • Calm Mind
4/0/0/252/0/252
Moltres Moltres-Kanto 125 Flame Body Flyinium-Z
  • Heat Wave
  • Hurricane
  • Ancient Power
  • U-turn
4/0/0/252/0/252
Skeledirge Skeledirge 125 Blaze Magical Seed
  • Mystical Fire
  • Shadow Ball
  • Scorching Sands
  • Hex
4/0/0/252/0/252
Victini Victini 125 Victory Star Magical Seed
  • Blue Flare
  • Glaciate
  • Dazzling Gleam
  • Psyshock
4/0/0/252/0/252
Elite Four Floral Artist Laura
Sprite Name Level Ability Held Item Moves EVs
Shaymin Shaymin-Land 125 Natural Cure Leftovers
  • Sleep Powder
  • Seed Flare
  • Giga Drain
  • Dazzling Gleam
4/0/0/252/0/252
Lilligant Lilligant-Unova 125 Own Tempo Magical Seed
  • Solar Beam
  • Nature Power
  • Draining Kiss
  • Safeguard
4/0/0/252/0/252
Hydrapple Hydrapple 125 Supersw. Syrup Magical Seed
  • Dragon Pulse
  • Syrup Bomb
  • Earth Power
  • Hydro Pump
4/0/0/252/0/252
Scream Tail Scream Tail 125 Protosynth. Booster Energy
  • Boomburst
  • Thunderbolt
  • Ice Beam
  • Dazzling Gleam
4/0/0/252/0/252
Tangrowth Tangrowth 125 Leaf Guard Life Orb
  • Rock Slide
  • Solar Beam
  • Nature Power
  • Psych Up
252/0/0/252/4/0
Sceptile Sceptile 125 Unburden Sceptilite
  • Dragon Pulse
  • Rock Slide
  • Nature Power
  • Giga Drain
4/0/0/252/0/252

Finally, Togekiss:

Mordant Urchin Lin
Sprite Name Level Ability Held Item Moves EVs
Togekiss Togekiss 125 Serene Grace Leftovers
  • Thunder Wave
  • Twister
  • Roost
  • Psych Up
All 252
Togekiss Togekiss 125 Serene Grace Leftovers
  • Ominous Wind
  • Silver Wind
  • Ancient Power
  • Psych Up
All 252
Chansey Chansey 125 Serene Grace Eviolite
  • Rock Slide
  • Soft-Boiled
  • Minimize
  • Mud-Slap
All 252
Audino Audino 125 Regenerator Audinite
  • Psych Up
  • Calm Mind
  • Draining Kiss
  • Simple Beam
All 252
Clefable Clefable 125 Magic Guard Leftovers
  • Cosmic Power
  • Minimize
  • Psych Up
  • Stored Power
All 252
Clefable Clefable 125 Magic Guard Leftovers
  • Cosmic Power
  • Minimize
  • Psych Up
  • Stored Power
All 252
Her Antics
Sprite Name Level Ability Held Item Moves EVs
Togekiss Togekiss 125 Serene Grace Power Herb
  • Sky Attack
  • Air Cutter
  • Thunder Wave
  • Tailwind
All 252
Togekiss Togekiss 125 Serene Grace King's Rock
  • Heat Wave
  • Dazzling Gleam
  • Air Cutter
  • Psych Up
All 252
Togekiss Togekiss 125 Serene Grace Lum Berry
  • Air Slash
  • Psych Up
  • Roost
  • Protect
All 252
Blissey Blissey 125 Serene Grace King's Rock
  • Hyper Voice
  • Dazzling Gleam
  • Icy Wind
  • Psych Up
All 252
Electivire Electivire 125 Motor Drive Power Herb
  • Meditate
  • Psych Up
  • Rock Slide
  • Skull Bash
All 252
Alakazam Alakazam 125 Magic Guard Alakazite
  • Psych Up
  • Dazzling Gleam
All 252
Why turn down the forgery? What a stupid fucking decision.

With that all done, you can leave the area; the New World door will disappear behind you. Good thing that there wasn't anything available to catch!

Tapus

I can't fucking see!

This one is fairly simple albeit a bit obtuse. The New World gates are found in each of the four lowest rooms of Victory Road, and will open you out to uh. Nothing. If you walk directly upwards, you'll find a pillar; interact with it to find a Unown. You need to create one of the vanilla fields in this battle, then defeat or run from the Unown to change the map. You do have to actually match the terrain to the room its found in; Emerald has Grassy Terrain, Amethyst has Psychic Terrain, Sapphire has Misty Terrain, and Ruby has Electric Terrain.

Once you've beaten the anomaly and caught it, you'll need to find another of the four gates and repeat the process. Every battle here barring Tapu-Fini is a double battle, for good measure. Here's Tapu Lele, a nice Trick Room team in Psychic terrain:

Anomaly Tapu-Lele
Sprite Name Level Ability Held Item Moves EVs
Musharna Musharna 130 Synchronize Focus Sash
  • Trick Room
  • Calm Mind
  • Moonblast
  • Stored Power
4/0/252/0/252/0
Hatterene Hatterene 130 Anticipation Hatterenite
  • Calm Mind
  • Stored Power
  • Draining Kiss
  • Mystical Fire
0/0/252/4/252/0
Reuniclus Reuniclus 130 Magic Guard Magical Seed
  • Stored Power
  • Acid Armor
  • Energy Ball
  • Signal Beam
252/0/4/252/0/0
Beheeyem Beheeyem 130 Synchronize Leftovers
  • Aura Sphere
  • Moonblast
  • Mystical Fire
  • Psyshock
252/0/4/252/0/0
Slowking Slowking-Galar 130 Own Tempo Magical Seed
  • Amnesia
  • Stored Power
  • Light Screen
  • Trick Room
4/0/252/252/0/0
Tapu Lele Tapu Lele 130 Psychic Surge Choice Specs
  • Moonblast
  • Psyshock
  • Thunderbolt
  • Shadow Ball
All 252

Tapu Bulu is obviously a Sun team on Grassy terrain:

Anomaly Tapu-Bulu
Sprite Name Level Ability Held Item Moves EVs
Ninetales Ninetales-Kanto 130 Drought Elemental Seed
  • Solar Beam
  • Moonblast
  • Flamethrower
  • Draining Kiss
4/0/0/252/0/252
Lilligant Lilligant-Hisui 130 Chlorophyll Focus Sash
  • Victory Dance
  • Solar Blade
  • Drain Punch
  • Axe Kick
4/252/0/0/0/252
Roserade Roserade 130 Poison Point Black Sludge
  • Giga Drain
  • Sludge Bomb
  • Extrasensory
  • Growth
0/0/4/252/0/252
Arcanine Arcanine-Kanto 130 Intimidate Arcanite
  • Flare Blitz
  • Extreme Speed
  • Close Combat
  • Morning Sun
4/252/0/0/0/252
Volcarona Volcarona 130 Swarm Choice Scarf
  • Heat Wave
  • Bug Buzz
  • Giga Drain
  • Hurricane
4/252/0/0/0/252
Tapu Bulu Tapu Bulu 130 Telepathy Elemental Seed
  • High Horsepower
  • Play Rough
  • Solar Blade
  • Megahorn
All 252

Tapu Fini is, uh, fairy spam? On the Misty terrain.

Anomaly Tapu-Fini
Sprite Name Level Ability Held Item Moves EVs
Ribombee Ribombee 130 Shield Dust Focus Sash
  • Silver Wind
  • Moonblast
  • Sticky Web
  • Nature Power
4/0/0/252/0/252
Skeledirge Skeledirge 130 Blaze Elemental Seed
  • Mystical Fire
  • Shadow Ball
  • Earth Power
  • Hyper Voice
252/0/0/4/0/252
Milotic Milotic 130 Marvel Scale Leftovers
  • Aqua Ring
  • Recover
  • Icy Wind
  • Brine
252/0/200/0/56/0
Togekiss Togekiss 130 Serene Grace Elemental Seed
  • Air Slash
  • Aura Sphere
  • Moonblast
  • Roost
0/0/4/252/0/252
Gardevoir Gardevoir 130 Synchronize Gardevoirite
  • Psyshock
  • Hyper Voice
  • Icy Wind
  • Calm Mind
0/0/0/0/0/0
Tapu Fini Tapu Fini 130 Misty Surge Elemental Seed
  • Moonblast
  • Hydro Pump
  • Aqua Ring
  • Calm Mind
All 252

Finally, Tapu Koko is a standard hyper-offensive Electric Terrain team.

Anomaly Tapu-Koko
Sprite Name Level Ability Held Item Moves EVs
Electivire Electivire 130 Motor Drive Electite
  • Plasma Fists
  • Dynamic Punch
  • Iron Tail
  • Zap Cannon
0/152/0/100/0/252
Xurkitree Xurkitree 130 Beast Boost Elemental Seed
  • Thunderbolt
  • Dazzling Gleam
  • Energy Ball
  • Tail Glow
4/0/0/252/0/252
Vikavolt Vikavolt 130 Levitate Elemental Seed
  • Rising Voltage
  • Acrobatics
  • Sticky Web
  • Roost
4/0/0/252/0/252
Raichu Raichu-Alola 130 Surge Surfer Aloraichium-Z
  • Thunderbolt
  • Psyshock
  • Surf
  • Reflect
0/0/4/252/0/252
Sharpedo Sharpedo 130 Speed Boost Focus Sash
  • Surf
  • Ice Beam
  • Icy Wind
  • Protect
4/0/0/252/0/252
Tapu Koko Tapu Koko 130 Telepathy Elemental Seed
  • Rising Voltage
  • Dazzling Gleam
  • Acrobatics
  • Roost
All 252

Heatran

In my restless dreams... I see that route. North Aventurine Woods.

The easiest way to get here is from North Aventurine Woods. Enter the mountain through the secret entrance at the north, then make your way to the surf area at the left side of the map. Surf down to the dive spot, dive down, and then make your way to the doorway accessible at the top right of the underwater area. When you surface you can slide along the ice to the new doorway at the top.

You'll find Cal within, who claims a Heatran is melting the mountain from within. That's not even close to how mountains work. Doing some Fermi estimation, I'll say a million degrees of Heatran is on the same order of energy as the nuclear bombs at the Cannikin test, which would cause a melt cavity of about sixteen kilometres wide maximum (assuming 12 metres per kiloton to the power of 1/3) which is a LOT smaller than a mountain. If the Heatran isn't even doing that—which we have no reason to assume it is—then the mountain won't even notice a few thousand degrees heat source. Volcanoes don't spontaneously melt, do they?

Oh well that makes it alright then.

Anyway. Moving along. Talk to Cal at the top of the map and Blake will show up. After some completely out-of-character exposition, the puzzle is revealed: talked to one of the two and the map will change. The first thing to do is actually to heat the room again using Cal then walk down the stairs to the left and activate the red crystal rock. With the crystals gone, walk to the left some more and surf to get to the second red crystal rock. Finally, surf through the central pool and to the right side to break the frozen rock.

Now, return to Blake to freeze the room. Walk back down the stairs to the left and surf on the no-longer-steaming water, up to the top until you reach the blue crystal rock which solidifies part of the lava. Walk down to the LEFT side of the now-frozen main pool and slide along to the right; when you get all the way to the right, activate the blue crystal rock. Instead of walking along the lava, slide back along the ice and surf up the first pool from the right of the main pool; this will give you access to another blue crystal rock. Jump across the lava and then talk to Cal to heat the room.

Does nobody in this game ever consider, like, flying over things?

Activate the red crystal rock just past the lava next to Cal, then return to Blake to cool the room. Surf down and cross the ice at the bottom-right to make it to a previously steaming pool of water; surf up across it to find a blue crystal rock, which will make a path across a lava pool at the far right of the room. Return to Cal and heat the room, then make your way back to the lava at the very bottom-right of the room and cross it to get on the ledge at the right side of the room. This will lead you to... another red crystal rock. Almost done.

Cool the room with Blake, then pass through the surf area above the right-side ice. This will lead you to a blue crystal rock that makes a path across the small lava pool, and the same for the rock on the upper area. Have Cal heat the room up, then break the rock at the far north of the room. Cool the room down one final time, activate the blue crystal rock, and then exit the room at the north by surfing up from the left side of the central platform.

My hands are starting to hurt now...

Of course there's more. Freeze the room with Blake, then walk up to this crystal and activate it to create a path across the lava. Walk around and push the Strength rock out of the way, then talk to Cal to melt the ice that's behind it. Activate the crystal rock behind the surf pool, then freeze the room again. There are two rocks accessible in the middle-left section of the room; activate them both, then return to the bottom.

Heat 5: The Search for More Heat

Return to the start and heat the room up again. Break this rock but don't move the strength rock to the right. Walk up from here and activate the crystal rock too. Freeze the room, then climb up to the left of the room to walk along the left-most ledge (jumping across the one-way ledges) until you reach the top right of the room and find a third crystal rock. Jump across the lava and move the strength rock out of the way. Return to Cal, heat the room up, and then walk up to the exit at the top of the room.

After a small cutscene, you'll have to fight Anomaly Heatran, which is on the Corrosive Mist field of all fields.

Anomaly Heatran
Sprite Name Level Ability Held Item Moves EVs
Rapidash Rapidash-Galar 130 Pastel Veil Life Orb
  • Flare Blitz
  • Wild Charge
  • Play Rough
  • Drill Run
4/252/0/0/0/252
Excadrill Excadrill 130 Sand Rush Choice Band
  • Iron Head
  • Earthquake
  • Rock Tomb
  • Brick Break
0/252/4/0/0/252
Ursaluna Ursaluna 130 Guts Elemental Seed
  • Headlong Rush
  • Gunk Shot
  • Double-Edge
  • Close Combat
252/252/0/0/4/0
Articuno Articuno-Galar 130 Magic Guard Choice Scarf
  • Aura Sphere
  • Air Slash
  • Psyshock
  • Shadow Ball
0/0/0/252/4/252
Centiskorch Centiskorch 130 Flash Fire Centiskorchite
  • Fire Lash
  • Crunch
  • Thunder Fang
  • Leech Life
252/252/0/0/0/4
Heatran Heatran 130 Flash Fire Air Balloon
  • Magma Storm
  • Flash Cannon
  • Earth Power
  • Dragon Pulse
All 252

You can also pick up the Heatranite from the Marble Maniacs shop in Calcenon now.

Manaphy & Phione

As soon as you accept this, another one of Ogerpon's masks will become available.
I love non-euclidean topologies.

Fly to the Train Town or whatever it actually is in the desert, and take the teleporter to the Mirage Tower. Make it to the top of the tower and exit out into the fake desert area to find that all the pools of water now count as dive spots. Dive down and you'll find a new underwater area with a New World gate; enter the gate to make it to the Splash Grounds, a unique underwater area.

Surf straight upwards into the hallway; take the small doorway to find a Z-Cell, and then take the main doorway to find a warning and three "Manaphy Gem"s. Surf up to the door and place the Manaphy Gem into the... Manaphy to open up a path to continue.

Hey, won't I drown down here?

You'll find a fork; the right doorway eventually leads to another Z-Cell, whereas the central doorway is where you want to go. The path here is linear; just keep following each doorway until you make it to the final Manaphy Gem door. Interact with the inscriptions on the wall for some background lore on the lost long civilisation here. Eventually, you'll find Manaphy sitting on its throne. Fight it and catch it as usual.

Anomaly Manaphy
Sprite Name Level Ability Held Item Moves EVs
Heliolisk Heliolisk 130 Dry Skin Elemental Seed
  • Parabolic Charge
  • Surf
  • Focus Blast
  • Discharge
4/0/0/252/0/252
Dhelmise Dhelmise 130 Steelworker Leftovers
  • Power Whip
  • Anchor Shot
  • Whirlpool
  • Synthesis
252/252/0/0/4/0
Dragalge Dragalge 130 Poison Point Dragalgite
  • Scald
  • Toxic Spikes
  • Sludge Bomb
  • Thunder
252/0/4/252/0/0
Drampa Drampa 130 Berserk Elemental Seed
  • Nature Power
  • Hurricane
  • Calm Mind
  • Roost
252/0/0/252/0/4
Feraligatr Feraligatr 130 Strong Jaw Life Orb
  • Jet Punch
  • Crunch
  • Wave Crash
  • Ice Fang
0/252/0/0/4/252
Manaphy Manaphy 130 Hydration Fairium-Z
  • Ice Beam
  • Tail Glow
  • Scald
  • Moonblast
All 252

Diancie

You will see me two more times if you do bad.

Time to go back to Aegir Cave. Did you really think the devs wouldn't reuse such a big setpiece? Once you're in the cave, walk downwards and jump down the hole to get to the lower level, then dive down into the underwater area. Find the exit to the rock smash cave, then exit out of it and jump off the cliff back into the water. Dive down again and find the cave entrance to the south to find the Aegir Cave depths.

Surf up the waterfall to the left to find a Z-Cell, and up the waterfall to the right to find the Prison Bottle—the item that lets you change Hoopa's form. Surf down the main waterfall to get to the very bottom level. It's fairly hard to see anything down here, but you want to go to the right side of this area and climb the stairs to get to the next floor.

Is this one explosive too?

The path to the New World gate is linear here. Once inside, pick up Cain's earring (uh oh) from the floor. After a small cutscene, Cain tells you not to follow him—so, obviously, you're going to follow him. Just keep following him to the bottom floor, at which point you obviously have to battle him. The typing quirk shit has long gotten old by now, too.

Umbral Cain
Sprite Name Level Ability Held Item Moves EVs
Iron Moth Iron Moth 127 Quark Drive Booster Energy
  • Overheat
  • Signal Beam
  • Hurricane
  • Sludge Wave
4/0/0/252/0/252
Chandelure Chandelure 127 Flash Fire Leftovers
  • Shadow Ball
  • Flamethrower
  • Calm Mind
  • Hex
4/0/0/252/0/252
Vanilluxe Vanilluxe 127 Ice Body Magical Seed
  • Aurora Beam
  • Mirror Shot
  • Signal Beam
  • Dazzling Gleam
4/0/0/252/0/252
Decidueye Decidueye-Alola 127 Long Reach Magical Seed
  • Shadow Claw
  • Knock Off
  • Leaf Blade
  • Jump Kick
4/252/0/0/0/252
Goodra Goodra-Kalos 127 Poison Heal Toxic Orb
  • Draco Meteor
  • Hydro Pump
  • Recover
  • Thunderbolt
0/0/4/252/0/252
Primarina Primarina 130 Torrent Choice Specs
  • Dazzling Gleam
  • Ice Beam
  • Psychic
  • Hydro Pump
All 252

After that, walk into the next room to find Diancie; you'll fight it in a double battle with the Crystal Aegislash. After defeating it and then capturing it, pick up the Griseous Orb behind it, and return to the room with Cain. After the cutscene, he'll offer to take you to the nightclub automatically, completing the quest.

After doing this

Lati@s

It probably doesn't feel very good to go through a submerged gate.

They found a way to make talking to the camera about your therapy sessions even more annoying. Wonderful. We need another vietnam war for 30 year olds.

The New World gate for this section is found in Ametrine Mountain. To get to it, follow the guide to find Totodile, but when you're faced with the ice puzzle that leads to two surf areas, choose the upper stairs. Dive down and find the cave door at the south to reach another map that contains the New World door. In the new area, surf to the north to find Crossbell.

Once you walk up, you'll be placed in a double battle against the Lati@s, with Claudette as your partner.

Anomaly Latias
Sprite Name Level Ability Held Item Moves EVs
Gigalith Gigalith 125 Sturdy Leftovers
  • Power Gem
  • Earth Power
  • Stealth Rock
  • Dazzling Gleam
0/0/0/0/0/0
Primarina Primarina 125 Liquid Voice Choice Scarf
  • Hyper Voice
  • Ice Beam
  • Moonblast
  • Aura Sphere
4/0/0/252/0/252
Decidueye Decidueye-Alola 125 Long Reach Telluric Seed
  • Spirit Shackle
  • Brave Bird
  • Knock Off
  • Leaf Blade
4/252/0/0/0/252
Tropius Tropius 125 Aerilate Life Orb
  • Double-Edge
  • Leaf Blade
  • Dragon Dance
  • Roost
252/252/4/0/0/0
Mantine Mantine 125 Swift Swim Leftovers
  • Thunder
  • Hurricane
  • Tailwind
  • Scald
4/0/252/252/0/0
Latias Latias 127 Levitate Latiasite
  • Thunder
  • Mist Ball
  • Twister
  • Icy Wind
All 252
Anomaly Latios
Sprite Name Level Ability Held Item Moves EVs
Flygon Flygon 125 Levitate Focus Sash
  • Tailwind
  • Hurricane
  • Bug Buzz
  • Draco Meteor
0/0/4/252/0/252
Togekiss Togekiss 125 Serene Grace Leftovers
  • Air Slash
  • Ominous Wind
  • Moonblast
  • Mystical Fire
0/0/4/252/0/252
Crabominable Crabominable 125 Anger Point Choice Band
  • Avalanche
  • Rock Slide
  • Thunder Punch
  • Ice Shard
4/252/0/0/0/252
Sandy Shocks Sandy Shocks 125 Protosynth. Booster Energy
  • Thunder
  • Earth Power
  • Body Press
  • Thunder Wave
44/0/0/208/0/252
Cetitan Cetitan 125 Thick Fat Assault Vest
  • Avalanche
  • Play Rough
  • High Horsepower
  • Heavy Slam
4/252/0/0/0/252
Latios Latios 127 Levitate Latiosite
  • Thunder
  • Icy Wind
  • Twister
  • Luster Purge
All 252
Oh... no?

After that... ordeal... it's up to you to give Claudette her memories back by finding memory fragments in her heartcape. Uh. I mean, you have to tell her about emotions, but instead of just telling her the emotions you instead have to encipher them. I am vested with the power of "looking at the events" so I can simply tell you the answers instead.

  1. The first Claudette is to the left and up the stairs. The answer is GMKR@, which is the enciphered form of 'anger'. If you surf down from the piers here, you can also find another Z-Cell.
  2. Claduette 2 is found by walking to the right, upwards into the cathedral-like building, then up the stairs once. The answer is K=XJ7, which is the enciphered form of 'guilt'.
  3. Walk down from the cathedral and surf in the water next to one of the bridges, then surf down and to the right to find the third Claudette. The answer is F5@@5#, which is the enciphered form of 'sorrow'.
It's the bell that doesn't supposed to ring.
  1. After that, one of the gates in the middle area will be unlocked and Latias will move. Claudette 4 is found by walking right and down; the answer is %5H, which is the enciphered form of 'joy'.
  2. Claudette 5 is found by climbing to the top of the left cathedral building. The answer is YGFFX5M, which is the enciphered form of 'passion'.
  3. After this, Latias will have moved and the second gate will have opened, to the north-east of the bell. The sixth Claudette is found directly upwards from here, and the answer is ?RG@, which is the enciphered form of 'fear'.
  4. You'll find the final Claudette at the very top of the map. The answer is obviously the enciphered form of 'love', J5TR. After a small cutscene you can then take the Latis with you.

Did you enjoy the preachiness? Refill your popcorn. You'll love the next one.